DARKUnderclock Taker
ATK:
1000
LINK-2
View:
4443
Link Arrow:
Left
Bottom
2 Effect Monsters Once per turn: You can target 1 face-up monster this card points to and 1 face-up monster your opponent controls; the opponent's target loses ATK equal to the ATK of the target this monster points to, until the end of this turn.
Underclock Taker — Power Evaluation
Final Score: 67 ± 5 · Confidence: Medium
- Intrinsic: 65 · Deck: 67 · Meta: provisional
- Primary role: Material body · Secondary: Removal, Extender
Why it scores here
Underclock Taker earns its score as a generic, near-free Link-2 body rather than for its effect: a loose '2 Effect Monsters' requirement makes it summonable from almost any two monsters, and it appears in 400 decks across 97 archetypes at ~1.09 copies, mostly as climbing material into Knightmare Phoenix, Knightmare Unicorn or Crusadia Equimax. Its actual effect, a once-per-turn ATK reduction on one opponent's monster, is soft, situational interference that destroys nothing and generates no card advantage. Its 1000 ATK and lack of archetype support earn it nothing; the value sits in accessibility, reversible material use and deck-building cheapness.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 75 | Generic Link-2 needing only 2 Effect Monsters, live off almost any two bodies, and played in 400 decks across 97 archetypes (observed). |
| Combo & Conversion | 55 | It contributes a body to boards it appears in (avg power index 70.7) but is never flagged as starter, searched, material or payoff in the 3 recorded combos (observed). |
| Resource Economy | 38 | Used as Link material it trades roughly 1-for-1 and its only effect is a temporary ATK drop, generating no card advantage (verified). |
| Effect & Interaction | 30 | Its effect merely reduces an opponent's monster's ATK until end of turn, destroying or negating nothing, so interference is soft and situational (verified). |
| Material Utility | 72 | A DARK Cyberse Link-2 with Left/Bottom arrows and a loose 2-Effect-Monster requirement is clean generic material even when its effect is blanked (verified). |
| Resilience & Flexibility | 58 | It is a flexible extra-deck body that climbs into Knightmare Phoenix/Unicorn, but it dies to any effect negation with no self-recursion (inferred). |
| Deck-Building Efficiency | 80 | A near free-roll extra-deck slot run at ~1.09 copies with no garnet, lock or main-deck cost (observed). |
Calculation
Weight profile: 0.7 Material body + 0.3 Removal. Intrinsic ≈ 65, Deck ≈ 67, Meta = provisional. Modifiers: Exceptional splashability (1). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Generic Link-2 requiring only 2 Effect Monsters, usable in nearly any deck
- Clean DARK Cyberse material body with Left and Bottom arrows for climbing
- Extremely low deck-building cost as an extra-deck slot with no lock or garnet
- High observed splashability: 400 decks across 97 archetypes at ~1.09 copies
Weaknesses
- Effect only reduces an opponent's monster's ATK, destroying or negating nothing
- Requires a face-up monster in its arrow zone for the effect to apply
- Low 1000 ATK and no archetype support
- Generates no card advantage and has no recursion or protection
Counters / choke points
- Effect negation (e.g. any negate on summon/effect)
- Removing the monster it points to blanks its effect
- Decks that do not field monsters in its Left/Bottom arrow zones
Best use
Generic Link-2 climbing material / soft ATK-reduction tech. Decks: Sky Striker, Sacred Beast, Lunalight, Cubic, Generic Link decks. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: Link-2, DARK Cyberse, 1000 ATK, Left/Bottom arrows, '2 Effect Monsters'.; Effect is once per turn and only reduces an opponent's monster's ATK until the end of the turn — no destruction, negation or advantage.
- Observed: 400 decks run it, 97 distinct archetypes, avg 1.09 copies (373 decks at 1 copy).; Top co-deck partners: Knightmare Phoenix 39.2%, Forbidden Droplet 35.5%, Knightmare Unicorn 31.2%.; Appears in 3 recorded combos with avg power index 70.7 but 0% as starter/material/payoff; usage statistics shows 100% inclusion in Sacred Beast.
- Inferred: Functions primarily as generic Link-2 climbing material, converting any two effect monsters into access to larger Links.; The ATK-reduction effect is a minor combat trick that rarely decides games.
- Data gaps: no banlist token — assumed 3 copies (unlimited) combo role tags are empty for all 3 appearances, so its exact combo function is inferred rather than measured no dated metagame sample supplied (meta power provisional)






